TY - JOUR TI - 3D Gaussian Splatting for Real-Time Radiance Field Rendering AU - Kerbl, B. AU - Kopanas, G. AU - Leimkuehler, T. AU - Drettakis, G. PY - 2023 DA - 2023/07// JO - ACM Transactions on Graphics (SIGGRAPH 2023) AB - Kerbl et al. (2023) introduce 3D Gaussian splatting, representing scenes as collections of 3D Gaussians optimised from multi-view photographs and rendered via a differentiable tile-based rasteriser. The approach achieves real-time novel-view synthesis at quality comparable to NeRF-based methods while being orders of magnitude faster to render. SIGGRAPH 2023 Best Paper recognition and rapid adoption in virtual production and compositing pipelines establish this as a shaped-the-field result with direct relevance to animation and VFX education. KW - generative-ai KW - 3d-generation KW - vfx-production KW - production-practice UR - https://repo-sam.inria.fr/fungraph/3d-gaussian-splatting/ LA - en ER -