TY - JOUR TI - NeRF: Representing Scenes as Neural Radiance Fields AU - Mildenhall, B. AU - Srinivasan, P. P. AU - Tancik, M. AU - Barron, J. T. AU - Ramamoorthi, R. AU - Ng, R. PY - 2020 DA - 2020/03// JO - ECCV 2020 AB - Mildenhall et al. (2020) introduced Neural Radiance Fields, a method that represents a 3D scene as a continuous function mapping spatial coordinates and viewing direction to colour and volume density, parameterised by a multilayer perceptron optimised from a set of posed input photographs. Differentiable volume rendering integrates the field along camera rays to produce novel-view images that match the input photographs. NeRF received an ECCV 2020 Honourable Mention and spawned a large successor family including Instant-NGP (real-time training), Nerfstudio (production tooling) and 3D Gaussian Splatting (explicit primitive representation). These successors are relevant to VFX and virtual-production workflows; none of them are self-explanatory without NeRF. KW - 3d-generation KW - vfx-production UR - https://arxiv.org/abs/2003.08934 LA - en ER -