Summary
- Developed across Nottingham Trent University, University of the Arts London and Norwich University of the Arts, with QAA funding and an open licence.
- Organised around four design-cycle stages: research, ideation, experimentation and iteration, and design communication.
- Ships classroom-ready activities, worked examples and values-based prompt cards rather than abstract principles, and is directly usable in animation, illustration and graphic-communication programs.
Context
Generative image and language tools moved quickly into art and design studios, leaving educators without shared, critically grounded teaching materials. The contributors set out to produce a resource that treats generative AI as something to interrogate through studio values, not simply adopt.
What they did
The team framed the work as values-led and critically informed, mapping activities onto the stages of a design cycle so that AI use is taught in the context of established studio process rather than bolted on.
They authored classroom-ready activities, worked examples and values-based prompt cards, and released the toolkit under an open licence so educators at other institutions can adapt it.
How it was implemented and tested
The toolkit was built collaboratively across three institutions and includes its own worked case studies, so the activities reflect material trialled in art and design teaching rather than proposed in the abstract.
What they found
An openly licensed, multi-institution teaching resource that animation, illustration and design programs can take up directly, and that the Knowledge Base holds as a pedagogy reference (see the linked Knowledge Base entry).
Materials
Source: Association for Learning Technology (ALT) ↗ (curated external)